DIY Days NYC: Please Help
Labels: Brian Newman, digital media, DIY, Lance Weiler, new york
Labels: Brian Newman, Children Of Invention, digital distribution, digital media, Sundance, The Cove, youtube
Labels: digital media, distribution, DIY, social media

Labels: Bright Star, digital media, Jane Campion, website design
http://kareltests.co.uk/
Labels: digital media, youtube
Labels: digital media, technology, television, Time Warner, web content
Music Video Shot on iPhone from Kenny Mosher on Vimeo.
Labels: digital media, DIY, music video, technology
Reading Ted Hope's blog this morning I came across a really interesting article on Transmedia Storytelling by David Bordwell, the well known film academic out of the Univ. of Wisconsin. I used to refer to Bordwell's website from time to time in college, but haven't really looked at it since, so it was really fortuitous that Ted Hope linked to it, and even more fortuitous that it was to an article on my new favorite trend in filmmaking. Among other things, Bordwell does an excellent job differentiating transmedia storytelling from your typical franchise:
Some transmedia narratives create a more complex overall experience than that provided by any text alone. This can be accomplished by spreading characters and plot twists among the different texts. If you haven’t tracked the story world on different platforms, you have an imperfect grasp of it...In most film franchises, the same characters play out their fixed roles in different movies, or comic books, or TV shows. You need not consume all to understand one.
While I don't really agree with his assertion that transmedia storytelling is more difficult to realize with a film as opposed to a serialized form of entertainment like television, generally I found his observations to be dead on. To read the rest of this essay, click here.
Labels: digital media, film, Ted Hope, transmedia
Ever since DIY Days Philadelphia I've been thinking a lot about Transmedia Storytelling and how when employed skillfully, it can generate a constant and varied stream of revenue for the players involved. For those of you new to this buzz word, Transmedia Storytelling is "storytelling across multiple forms of media with each medium making distinctive contributions to the audience's understanding of the story" (thanks Wikipedia!). Pioneered by indie mavericks like Lance Weiler and the Blair Witch team, the Transmedia approach has slowly been entering our collective consciousness, evolving in tandem with the way we receive and perceive information in the digital age. Unlike in traditional unidirectional storytelling, where the audience receives the given information for a fixed period of time, this new media process is multi-directional, with multiple authors and architects helping to build the new fictional reality in which dynamic new narratives can play out over an indefinite period of time.
And with multiple points of entry (read: distribution outlets), there are multiple points to eke out a couple bucks. With the potential to create revenue streams through providing premium content, early access to new story developments, events and merchandise (to name only a few), transmedia allows a single product--whether a movie, a toy, a novel or a song--to be profitable long after the intial buzz has died down. Or in the case of television, keep viewers tuning in season after season.
Take the Star Wars franchise. The feature films alone have generated a cumulative worldwide box office of more than $4 billion. That doesn't even begin to factor in the novels, videogames, and toys that provide a constant stream of ancillary revenue. Then there's the Clone Wars cartoon feature and subsequent TV series. I know it's taken a beating in the press, but when viewed within a transmedia context, it takes on new significance. The Clone Wars reintroduces that original product from 1977 to a new Y2K audience. To the middle-aged geeks who grew up with the original trilogy, this new venture may seem abhorrent. But to the generation of pre-teens who were born after Al Gore invented the internet, The Clone Wars represents an exciting new world of sci-fi lore that started on the big screen and continues on multiple smaller screens.
This exciting new approach to storytelling is the wave of the future. Born out of the internet and a growing tech-savvy population, transmedia storytelling provides an alternate digital reality for people to connect with each other. It replicates in the online space the shared cinematic experience of a packed movie theater, or that of a story being told around a campfire and sustains the audience's interest long after the intial content has been consumed. Hopefully, opportunities to build these new complex alternate realities will continue to grow and when the time comes for me to look for my next career move (only 6 months from now!) a job working for a company like Starlight Runner will be waiting for me.
Labels: digital media, distribution, film, Star Wars, transmedia